Research Radarcs.ROAug 27, 2026classified

Embodied Scene Rearrangement Planning

Canzhi Chen, Zan Wang, Siqi Zhu, Qi Wu, Yixuan Li, Wei LiangarXivPDF
cs.RO

Paper Guide Brief

Reading Brief

This paper introduces Embodied Scene Rearrangement Planning (ESRP), a new task for embodied agents to rearrange furniture in 3D scenes using only egocentric observations and a top-down target layout. The authors present ESRP-Bench, a benchmark built on OmniGibson with over 5,400 scene pairs and 8,200 objects, along with three evaluation metrics and four baseline methods (imitation learning, reinforcement learning, vision-language model, and task-and-motion planning). Experiments show that current methods struggle, with the best baseline achieving only 30.20% success rate, highlighting the challenges of partial observability and long-horizon planning.

Central Claim

Introduces a novel embodied rearrangement task (ESRP) with a comprehensive benchmark (ESRP-Bench) and four baseline methods, providing a new evaluation framework for scene-level rearrangement under egocentric partial observability.

Contribution

Introduces a novel embodied rearrangement task (ESRP) with a comprehensive benchmark (ESRP-Bench) and four baseline methods, providing a new evaluation framework for scene-level rearrangement under egocentric partial observability.

Why It Matters

This contribution matters because it defines a more realistic and challenging rearrangement task that requires agents to handle partial observability and long-horizon planning, moving beyond simplified 2D or tabletop settings and providing...

Prerequisites

egocentric observations, top-down target layout, task and motion planning, vision-language model, imitation learning

Atlas Placement

Robotics (subfield)

Read If

You care about egocentric observations, top-down target layout, task and motion planning.

Skip If

You only care about ESRP-Bench, Success Rate.

Methods
egocentric observationstop-down target layouttask and motion planningvision-language modelimitation learningreinforcement learningdiffusion policyPPO
Tasks
scene rearrangementfurniture rearrangementlong-horizon planningpartial observabilitymobile manipulationnavigationobject placement
Datasets
ESRP-BenchOmniGibson3D-FRONTindoor scenesfurniture
Benchmarks
ESRP-BenchSuccess RateObject Success RateRemaining Distance Ratio

Noosaga Placements

  • Roboticssubfield90%
    The paper focuses on embodied agents performing rearrangement tasks in 3D scenes, which is a core topic in robotics and embodied AI.
    Embodied Scene Rearrangement Planning (ESRP), a novel task requiring embodied agents to rearrange furniture in 3D scenesIndex Terms—Mobile Manipulation, Semantic Scene Understanding, Scene Rearrangement Planning, Embodied AI.
  • Learning-Based Roboticsframework80%
    The paper presents learning-based baselines (IL and RL) and discusses their performance, situating the work within learning-based robotics.
    two learning-based approaches (IL and RL)The IL baseline utilizes Behavior Cloning (BC) [12]The RL baseline employs Proximal Policy Optimization (PPO) [11]
  • Robot Learningsubfield80%
    The paper includes learning-based baselines (IL and RL) and discusses their performance, making robot learning a relevant subfield.
    two learning-based approaches (IL and RL)The IL baseline utilizes Behavior Cloning (BC) [12]The RL baseline employs Proximal Policy Optimization (PPO) [11]
  • Learning from Demonstrationframework70%
    The imitation learning baseline (ESRP-BC) uses behavior cloning with a diffusion policy, which is a form of learning from demonstration.
    The IL baseline utilizes Behavior Cloning (BC) [12]ESRP-BC We deploy a conditional diffusion policy [13]
  • The paper introduces a planning-based baseline (ESRP-PLAN) that uses task and motion planning, and discusses long-horizon planning challenges.
    a hierarchical task-and-motion planning methodESRP-PLAN baseline implements a Task and Motion Planning (TAMP) framework
  • Reinforcement Learningframework70%
    The reinforcement learning baseline (ESRP-PPO) uses PPO, a model-free RL algorithm, and the paper discusses RL challenges.
    The RL baseline employs Proximal Policy Optimization (PPO) [11]ESRP-PPO consistently outperforms ESRP-BC across all three metrics
  • Computer Visionsubfield60%
    The task involves egocentric RGB observations and top-down layout images, requiring visual scene understanding and alignment.
    egocentric RGB image I_ego (128 × 128)top-down RGB image I_g (128 × 128) depicting the target furniture layout
  • Markov Decision Processesframework60%
    The task is formulated as a sequential decision-making problem with discrete actions, which can be modeled as a Markov Decision Process.
    We define the action space A = {move_forward, move_backward, turn_left, turn_right, fetch, release}The RL baseline employs Proximal Policy Optimization (PPO) [11]
  • One of the baselines is a reinforcement learning agent (ESRP-PPO) trained with PPO, and the paper discusses RL challenges.
    The RL baseline employs Proximal Policy Optimization (PPO) [11]ESRP-PPO consistently outperforms ESRP-BC across all three metrics
  • Plan-Space Planningframework50%
    The planning-based baseline (ESRP-PLAN) uses task and motion planning, which involves task-level planning and motion planning.
    ESRP-PLAN baseline implements a Task and Motion Planning (TAMP) frameworkThe task planner determines the rearrangement order, and for each object the motion planner runs a four-phase routine

Abstract

This paper introduces Embodied Scene Rearrangement Planning (ESRP), a novel task requiring embodied agents to rearrange furniture in 3D scenes to match a target configuration using only egocentric observations and a top-down target layout. Unlike prior rearrangement tasks, ESRP precludes global state access and introduces mutual object occlusions, reflecting the practical constraints of real-world robotic deployment. These factors make aligning partial egocentric observations with the global target layout particularly challenging for long-horizon planning. To facilitate research, we present ESRP-Bench, a comprehensive benchmark built on OmniGibson featuring over 5,400 scene pairs and 8,200 objects. We define three multi-level metrics to evaluate rearrangement quality and provide four baselines: a hierarchical task-and-motion planning method, a vision-language-model-based method, and two learning-based approaches (IL and RL). Experimental results demonstrate that current methods struggle to complete the task efficiently, highlighting ESRP as a challenging frontier for embodied agents in scene understanding and long-horizon task planning. This work serves as a stepping stone toward deploying intelligent agents in real-world scenarios. Project page: https://pie-lab.cn/ESRP/.

Paper Context

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Coverage44,559 chars

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