THE NOUSFARER FIELD GUIDE

Copilot & Expeditions

Ask the Copilot's owl for an expedition, follow its route through the Tree of Knowledge, and let gold markers show the way.

The Copilot is the owl on its perch in the throne room’s alcove. Walk up to it and press E to plan an expedition: a route through the Tree of Knowledge to the planets and towers that answer what you want to learn.

Choose an expedition

The Choose an expedition panel: a field asking What do you want to learn? with a Chart it button, a list of galaxies on the left and starter expeditions on the right, such as I want to learn urban planning.
Ask your own question, or pick a starter expedition by galaxy.

You can:

  • Ask your own question. Type what you want to learn (“How do black holes form?”) and choose Chart it. The owl may ask a question or two about what you already know, then charts a route for you. Asking your own question needs you to be signed in.
  • Choose a starter expedition. Pick a galaxy on the left and an expedition on the right. Each shows how many planets and towers it visits.

Your expedition

The Your expedition panel for I want to learn about dark matter: Next, open the Natural Sciences galaxy on the astrolabe's tree, and the route of six steps from the galaxy to climbing three Astrophysics towers, with buttons Show the way on the tree, Another expedition and Abandon.
An expedition: its next step and the whole route.

An expedition is a route of steps: open a galaxy, then a solar system, land on a planet, then climb its towers. The panel shows your next step and the route with what is done. Show the way on the tree opens the astrolabe with the route lit in gold.

The astrolabe's Tree of Knowledge with the route lit in gold toward Natural Sciences, the owl perched at the foot of the tree, and the card Expedition step 1 of 6 with Open the galaxy Natural Sciences.
On the tree: the owl points along the route.

Following the way

You never have to remember the route. The objective at the top of the screen always names the next physical step from where you stand: take the helm and set course, speak with the Planet Guide, walk to a tower, take a teleporter, face a guardian. A gold light stands over the place it leads to, a light trail runs along the floor or the streets when the way is new, and a gold pin at the screen’s edge points to it when it is out of view.

Your expedition is saved. When you come back, the owl welcomes you and tells you where you left off. To change course, speak to the owl again and choose Another expedition, or Abandon this one.

PUT IT INTO PRACTICE

Continue your voyage.

Your next discovery is waiting.

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